Metaverse is the term for a virtual reality where you can buy, sell or work, but SpatialOS has taken it to another level. Facebook announced they are working on their own network called Loom which will be released in 2020. But now comes word that gaming company Unity may have dropped support for Metaverse because of security concerns.
The “facebook metaverse” is a term that refers to the virtual world that Facebook has been trying to create. SpatialOS had a huge head start on beating them to the metaverse, but they have since fallen behind.
The term “SpatialOS” was all over the place about five years ago: it was supposed to be a platform for creating previously unthinkable online worlds – yes, MMOs specifically – with “massive distributed systems and engaging large-scale virtual worlds” that do more than “mimic the World of Warcraft model of repeating scripted content.” Improbable is the firm behind the platform, and its CEO, Herman Narula, made headlines years ago when he said that MMOs were in the midst of a “nuclear winter” and needed to be rescued.
Narula is the topic of a large feature story in the UK’s New Statesman, which is now valuing the firm at $2 billion, which isn’t out of the question considering the amount of funding it’s received over the years. The platform’s success, on which numerous MMOs are being created (though few have yet debuted), is more difficult to assess. And now, a slew of huge businesses have realized what Narula discovered a decade ago: the metaverse is the way of the future. Of sure, he enjoys a significant advantage.
While making his plea, Narula gets in a few zingers and jabs at the competitors in the New Statesman article. He downplays the importance of virtual reality, describes 14,000-person virtual spaces, discusses the company’s modeling technology’s real-world applicability, and expresses his desire for Facebook to fail in its metaverse efforts, saying, “We need to categorically prevent those companies from being the people who own and run anything that even looks like a metaverse.”
“It is not the merging of the digital and virtual worlds that poses a threat […] The risk comes from continuing to ignore the elephant in the room: unelected, non-democratic, global digital empires that house our data, make policy decisions about how you and I live our lives, and levy an unjustified tax on every transaction… Our issues with Facebook aren’t due to a lack of technology. It’s merely a matter of Facebook issues.”
New Statesman is the source for this information. The image on the top is from Fractured, a SpatialOS-based MMORPG.
SpatialOS had a huge head start on beating Facebook to the metaverse. It is a platform that allows developers to build and run massively multiplayer online games in an open-source way, without having to worry about server costs or the complexity of building the game’s engine from scratch. Reference: matthewball.
- living in the metaverse
- metaverse meaning
- professor scott
- prog g